![]() Wizard might have the highest tanking potential of all classes due to spell and veil, for limited time. No lvl 2 wizard spell is truly superior to all others, and this will serve defensive purpose when casting from distance anyway. I'll consider infuse vital essence for a lvl 2 mastery. All the rest is icing on the cake, speccing for melee does not cost much. For me, the only necessary talent for wizard are Ice Damages one and maybe interrupting blows (works with spells). Sneak attack will also help you to get more benefits from high base damage, and you can bring a random reach weapon for trash encounter (this avoids burning your lvl 1 mastery for Concelhaut staff).įinally, I always think "charge !" when my wizard cast Citzal and I see the animation.Īnyway, melee spec mainly costs talents. For tough encounter, all you want is slinging spells, so implements or firearms would be unecessary while shield (and style) will give you additional protection.įor pure melee purpose, as stated above, Citzal lance is probably optimal and it has reach, so you'll be more a second row than a frontliner anyway. ![]() Even an Orlan can get use out of the extra crits ability as you'll be behind your frontline and can double team for the bonus.īy the way, the optimal weapon setting for wizard is Sword & Board, preferably with a "defensive" weapon. The melee Wizard also has the benefit of having you closer than 4 meters from the enemy so you can go with something better than the ubiquitous Wood Elf, try a Boreal Dwarf for the accuracy boosts to the two most common enemies or a Pale Elf for the extra elemental DR and style. Add in per encounter Alacrity and you become a Jedi on meth. This requires all of one first level spell chosen as per encounter and two spells in the Grimoire, throw in a weapon focus for accuracy and Two Handed Style for another +15% damage and you can still take any other wizard style abilitiy and you still have all the rest of your grimoire to fill up with the super awesome spells that Wizards get.Īdd in the huge deflection boost from Arcane Veil and you become a Jedi. Combine these with the martial power spell and you are the most damaging melee guy in the game. You can grab Concelhat's Staff as per encounter for normal/trash fights and bring out the big lance for tough fights. Starting with your two per encounter raw damage spell and following up with Concelhats Staff is very spell efficient and will output more damage than any other activity (if you cast every spell you have and rest after every fight this does not apply)Īt higher level you get Czitzal's Lance which also has a huge base damage, reach and also has an AoE damage component. It even lasts long enough to last most battles. It has very high base damage which gets further multiplied by Might and Two handed style, it has endurance drain to heal you and has reach so you can stand safely behind another. The melee Wizard does more than just work, it's definitely more spell efficient and probably more damaging than other Wizards (blast wizard with blights would have the advantage) besides being much more enjoyable.įor a long period of the early game the most damaging weapon is the summonable Concelhat's Staff. Play what you find fun, not what you find "optimal for beating the game the easiest way possible". The melee wizard still works though, and this game doesn't require perfect min maxing to beat it, not even on the highest difficulty. So yes, you are correct, a wizard who is made the traditional way is always going to be more effective in general than one made as a melee wizard. That said, just because you can make a melee wizard and that wizard can work and be effective doesn't mean it is "optimal". ![]() Obsidian wanted to make a game with no "trap" builds where if you could imagine it, you could build it, and it could work. ![]() It looks quote doable but what is holding me back is that I kept coming back to the same opinion that a wizard would be much better off on the back lines of combat throwing spells out of melee range.Ĭan you guys give me some feedback on what a melee wizard is like if you have ever played one and your opinion also on my above conclusion I kept coming to. I've had a good luck at trying to make a melee wizard work. ![]()
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